Flappy bird deki gibi zemini sonsuza kadar uzatma
01.07.2015 - 12:06
unity3d de c sharp la zemini sonsuza kadar uzatma nasıl oluyor?
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bu kodu Main Camera nın içine at.
#pragma strict
public var gokyuzu : GameObject;
public var toprak : GameObject;
public var gokyuzuSagaKaymaHizi : float = 1.0;
private var arkaplanSayisi : int;
private var kameraUnityEbatlar : Vector2;
private var gokyuzuUnityEbatlar : Vector2;
private var toprakUnityEbatlar : Vector2;
private var gokyuzuObjeleri : Transform[];
private var toprakObjeleri : Transform[];
private var bastakiGokyuzuArkaplanObjesi : int = 0;
private var bastakiToprakArkaplanObjesi : int = 0;
private var gokyuzuParent : Transform;
function Start()
{
gokyuzuUnityEbatlar = Vector2( ( gokyuzu.renderer as SpriteRenderer ).sprite.rect.width, ( gokyuzu.renderer as SpriteRenderer ).sprite.rect.height ) / 100;
toprakUnityEbatlar = Vector2( ( toprak.renderer as SpriteRenderer ).sprite.rect.width, ( toprak.renderer as SpriteRenderer ).sprite.rect.height ) / 100;
camera.orthographicSize = ( gokyuzuUnityEbatlar.y + toprakUnityEbatlar.y ) / 2;
arkaplanSayisi = Mathf.CeilToInt( ( camera.orthographicSize * 2 * camera.aspect ) / gokyuzuUnityEbatlar.x ) + 1;
kameraUnityEbatlar = Vector2( camera.orthographicSize * camera.aspect, camera.orthographicSize );
gokyuzuObjeleri = new Transform[ arkaplanSayisi ];
toprakObjeleri = new Transform[ arkaplanSayisi ];
gokyuzuParent = new GameObject().GetComponent(Transform);
for( var i = 0; i < arkaplanSayisi; i++ )
{
var xKoordinati : float = transform.position.x - kameraUnityEbatlar.x + i * gokyuzuUnityEbatlar.x;
gokyuzuObjeleri[i] = Instantiate( gokyuzu, Vector3( xKoordinati, kameraUnityEbatlar.y, 0 ), Quaternion.identity ).GetComponent( Transform );
gokyuzuObjeleri[i].parent = gokyuzuParent;
toprakObjeleri[i] = Instantiate( toprak, Vector3( xKoordinati, kameraUnityEbatlar.y - gokyuzuUnityEbatlar.y, 0 ), Quaternion.identity ).GetComponent( Transform );
}
}
function Update()
{
if( transform.position.x - kameraUnityEbatlar.x >= gokyuzuObjeleri[bastakiGokyuzuArkaplanObjesi].position.x + gokyuzuUnityEbatlar.x )
{
gokyuzuObjeleri[bastakiGokyuzuArkaplanObjesi].localPosition.x += arkaplanSayisi * gokyuzuUnityEbatlar.x;
bastakiGokyuzuArkaplanObjesi++;
if( bastakiGokyuzuArkaplanObjesi == gokyuzuObjeleri.Length )
bastakiGokyuzuArkaplanObjesi = 0;
}
if( transform.position.x - kameraUnityEbatlar.x >= toprakObjeleri[bastakiToprakArkaplanObjesi].position.x + toprakUnityEbatlar.x )
{
toprakObjeleri[bastakiToprakArkaplanObjesi].position.x += arkaplanSayisi * gokyuzuUnityEbatlar.x;
bastakiToprakArkaplanObjesi++;
if( bastakiToprakArkaplanObjesi == gokyuzuObjeleri.Length )
bastakiToprakArkaplanObjesi = 0;
}
gokyuzuParent.position.x += gokyuzuSagaKaymaHizi * Time.deltaTime;
}